ABOUT
Hey!
I'm Bradley - a Technical Audio Designer for interactive media, originally from Detroit, with over three years of AAA game development experience. I specialize in creating workflows, tools and systems to help ensure audio designers of any discipline can do their best work more confidently and creatively.
Outside of work, I love spending ample time in nature and am always eager to hear about any and all trail recommendations. My two favorite music artists from Detroit are J Dilla and Sufjan Stevens, and my two favorite film composers (from anywhere) are Jonny Greenwood and Joe Hisaishi.
As for games, there are too many to count that I love, but a few are especially close to my heart: Deep Rock Galactic, Animal Crossing: New Horizons, Elden Ring, Bloodborne, Stardew Valley, Pokémon Mystery Dungeon: Explorers of Time, Baldur's Gate 3 and The Last of Us (both parts, but especially Part II).
Currently :
I'm supporting Santa Monica Studio as a Technical Audio Designer on an unannounced project. Before that, I helped ship God of War Ragnarök (2022) as well as it's Valhalla DLC (2023) in a similar capacity.
Alongside an incredibly hard-working team, my contributions helped God of War Ragnarök garner widespread industry recognition, including a Metacritic score of 94, wins for Best Audio Design and Best Score & Music at The Game Awards, and BAFTA wins for Audio Achievement and Music, among others.
Previously :
I lent my skills as a Music Designer to the development of Death Stranding 2 at PlayStation Studios Creative Arts, collaborating with Kojima Productions in Wwise as well as Decima Engine, among other PlayStation first party titles.